# CodeChickenLib Access Transformer public net.minecraft.core.Direction BY_3D_DATA public net.minecraft.world.phys.BlockHitResult (ZLnet/minecraft/world/phys/Vec3;Lnet/minecraft/core/Direction;Lnet/minecraft/core/BlockPos;Z)V public net.minecraft.server.MinecraftServer storageSource public com.mojang.math.Matrix3f * # All fields. public com.mojang.math.Matrix4f * # All fields. public com.mojang.blaze3d.vertex.BufferBuilder format public com.mojang.blaze3d.vertex.DefaultedVertexConsumer defaultColorSet public net.minecraft.world.phys.shapes.VoxelShape shape public net.minecraft.world.phys.shapes.VoxelShape (Lnet/minecraft/world/phys/shapes/DiscreteVoxelShape;)V public net.minecraft.world.phys.shapes.VoxelShape getCoords(Lnet/minecraft/core/Direction$Axis;)Lit/unimi/dsi/fastutil/doubles/DoubleList; public net.minecraft.world.phys.shapes.SliceShape getCoords(Lnet/minecraft/core/Direction$Axis;)Lit/unimi/dsi/fastutil/doubles/DoubleList; public net.minecraft.world.phys.shapes.ArrayVoxelShape getCoords(Lnet/minecraft/core/Direction$Axis;)Lit/unimi/dsi/fastutil/doubles/DoubleList; public net.minecraft.world.phys.shapes.CubeVoxelShape getCoords(Lnet/minecraft/core/Direction$Axis;)Lit/unimi/dsi/fastutil/doubles/DoubleList; public net.minecraft.world.inventory.MenuType constructor public net.minecraft.client.renderer.RenderStateShard * # Everything. public net.minecraft.client.renderer.RenderType *() # All Methods public net.minecraft.client.renderer.RenderType * # All Fields. public-f net.minecraft.client.renderer.block.BlockRenderDispatcher modelRenderer public net.minecraft.client.renderer.block.BlockRenderDispatcher blockEntityRenderer public-f net.minecraft.client.renderer.block.BlockRenderDispatcher liquidBlockRenderer public-f net.minecraft.client.Minecraft blockRenderer public net.minecraft.world.item.ArmorMaterials HEALTH_FUNCTION_FOR_TYPE public-f net.minecraft.world.level.block.Block stateDefinition public-f net.minecraft.world.level.block.Block defaultBlockState()Lnet/minecraft/world/level/block/state/BlockState; public-f net.minecraft.data.loot.LootTableProvider subProviders public net.minecraft.data.tags.IntrinsicHolderTagsProvider tag(Lnet/minecraft/tags/TagKey;)Lnet/minecraft/data/tags/IntrinsicHolderTagsProvider$IntrinsicTagAppender; protected net.minecraft.client.renderer.ShaderInstance uniforms protected net.minecraft.client.renderer.ShaderInstance parseUniformNode(Lcom/google/gson/JsonElement;)V protected-f com.mojang.blaze3d.shaders.Uniform intValues protected-f com.mojang.blaze3d.shaders.Uniform floatValues protected com.mojang.blaze3d.shaders.Uniform dirty public-f com.mojang.blaze3d.shaders.Uniform set(F)V public-f com.mojang.blaze3d.shaders.Uniform set(FF)V public-f com.mojang.blaze3d.shaders.Uniform set(IF)V public-f com.mojang.blaze3d.shaders.Uniform set(FFF)V public-f com.mojang.blaze3d.shaders.Uniform set(Lorg/joml/Vector3f;)V public-f com.mojang.blaze3d.shaders.Uniform set(FFFF)V public-f com.mojang.blaze3d.shaders.Uniform set(Lorg/joml/Vector4f;)V public-f com.mojang.blaze3d.shaders.Uniform setSafe(FFFF)V public-f com.mojang.blaze3d.shaders.Uniform setSafe(IIII)V public-f com.mojang.blaze3d.shaders.Uniform set(I)V public-f com.mojang.blaze3d.shaders.Uniform set(II)V public-f com.mojang.blaze3d.shaders.Uniform set(III)V public-f com.mojang.blaze3d.shaders.Uniform set(IIII)V public-f com.mojang.blaze3d.shaders.Uniform set([F)V public-f com.mojang.blaze3d.shaders.Uniform setMat2x2(FFFF)V public-f com.mojang.blaze3d.shaders.Uniform setMat2x3(FFFFFF)V public-f com.mojang.blaze3d.shaders.Uniform setMat2x4(FFFFFFFF)V public-f com.mojang.blaze3d.shaders.Uniform setMat3x2(FFFFFF)V public-f com.mojang.blaze3d.shaders.Uniform setMat3x3(FFFFFFFFF)V public-f com.mojang.blaze3d.shaders.Uniform setMat3x4(FFFFFFFFFFFF)V public-f com.mojang.blaze3d.shaders.Uniform setMat4x2(FFFFFFFF)V public-f com.mojang.blaze3d.shaders.Uniform setMat4x3(FFFFFFFFFFFF)V public-f com.mojang.blaze3d.shaders.Uniform setMat4x4(FFFFFFFFFFFFFFFF)V public-f com.mojang.blaze3d.shaders.Uniform set(Lorg/joml/Matrix4f;)V public-f com.mojang.blaze3d.shaders.Uniform set(Lorg/joml/Matrix3f;)V public com.mojang.blaze3d.shaders.Program (Lcom/mojang/blaze3d/shaders/Program$Type;ILjava/lang/String;)V public com.mojang.blaze3d.shaders.Program$Type getGlType()I public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen renderSlot(Lnet/minecraft/client/gui/GuiGraphics;Lnet/minecraft/world/inventory/Slot;)V public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen renderFloatingItem(Lnet/minecraft/client/gui/GuiGraphics;Lnet/minecraft/world/item/ItemStack;IILjava/lang/String;)V public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen findSlot(DD)Lnet/minecraft/world/inventory/Slot; public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen isHovering(Lnet/minecraft/world/inventory/Slot;DD)Z public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen recalculateQuickCraftRemaining()V public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen clickedSlot public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen draggingItem public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen isSplittingStack public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen quickCraftingType public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen quickCraftingRemainder public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen snapbackItem public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen snapbackTime public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen snapbackEnd public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen snapbackStartX public net.minecraft.client.gui.screens.inventory.AbstractContainerScreen snapbackStartY public-f net.minecraft.world.inventory.Slot x public-f net.minecraft.world.inventory.Slot y public net.minecraft.world.inventory.AbstractContainerMenu addSlot(Lnet/minecraft/world/inventory/Slot;)Lnet/minecraft/world/inventory/Slot; public net.minecraft.client.gui.GuiGraphics (Lnet/minecraft/client/Minecraft;Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource$BufferSource;)V