Class BakedQuadVertexBuilder

java.lang.Object
codechicken.lib.render.buffer.BakedQuadVertexBuilder
All Implemented Interfaces:
ISpriteAwareVertexConsumer, com.mojang.blaze3d.vertex.VertexConsumer, net.neoforged.neoforge.client.extensions.IVertexConsumerExtension

public class BakedQuadVertexBuilder extends Object implements com.mojang.blaze3d.vertex.VertexConsumer, ISpriteAwareVertexConsumer
A VertexConsumer implementation to build BakedQuads.

Created by covers1624 on 4/23/20.

  • Constructor Summary

    Constructors
    Constructor
    Description
     
    BakedQuadVertexBuilder(com.mojang.blaze3d.vertex.VertexFormat.Mode mode)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    com.mojang.blaze3d.vertex.VertexConsumer
    addVertex(float x, float y, float z)
     
    List<net.minecraft.client.renderer.block.model.BakedQuad>
     
    void
     
    com.mojang.blaze3d.vertex.VertexConsumer
    setColor(int color)
     
    com.mojang.blaze3d.vertex.VertexConsumer
    setColor(int red, int green, int blue, int alpha)
     
    com.mojang.blaze3d.vertex.VertexConsumer
    setLineWidth(float lineWidth)
     
    com.mojang.blaze3d.vertex.VertexConsumer
    setNormal(float x, float y, float z)
     
    com.mojang.blaze3d.vertex.VertexConsumer
    setUv(float u, float v)
     
    com.mojang.blaze3d.vertex.VertexConsumer
    setUv1(int u, int v)
     
    com.mojang.blaze3d.vertex.VertexConsumer
    setUv2(int u, int v)
     
    void
    sprite(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

    Methods inherited from interface net.neoforged.neoforge.client.extensions.IVertexConsumerExtension

    applyBakedNormals, misc

    Methods inherited from interface com.mojang.blaze3d.vertex.VertexConsumer

    addVertex, addVertex, addVertex, addVertex, addVertex, addVertexWith2DPose, putBulkData, putBulkData, setColor, setLight, setNormal, setNormal, setOverlay
  • Constructor Details

    • BakedQuadVertexBuilder

      public BakedQuadVertexBuilder()
    • BakedQuadVertexBuilder

      public BakedQuadVertexBuilder(com.mojang.blaze3d.vertex.VertexFormat.Mode mode)
  • Method Details

    • reset

      public void reset()
    • sprite

      public void sprite(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite)
      Specified by:
      sprite in interface ISpriteAwareVertexConsumer
    • addVertex

      public com.mojang.blaze3d.vertex.VertexConsumer addVertex(float x, float y, float z)
      Specified by:
      addVertex in interface com.mojang.blaze3d.vertex.VertexConsumer
    • setColor

      public com.mojang.blaze3d.vertex.VertexConsumer setColor(int color)
      Specified by:
      setColor in interface com.mojang.blaze3d.vertex.VertexConsumer
    • setColor

      public com.mojang.blaze3d.vertex.VertexConsumer setColor(int red, int green, int blue, int alpha)
      Specified by:
      setColor in interface com.mojang.blaze3d.vertex.VertexConsumer
    • setUv

      public com.mojang.blaze3d.vertex.VertexConsumer setUv(float u, float v)
      Specified by:
      setUv in interface com.mojang.blaze3d.vertex.VertexConsumer
    • setNormal

      public com.mojang.blaze3d.vertex.VertexConsumer setNormal(float x, float y, float z)
      Specified by:
      setNormal in interface com.mojang.blaze3d.vertex.VertexConsumer
    • setUv1

      public com.mojang.blaze3d.vertex.VertexConsumer setUv1(int u, int v)
      Specified by:
      setUv1 in interface com.mojang.blaze3d.vertex.VertexConsumer
    • setUv2

      public com.mojang.blaze3d.vertex.VertexConsumer setUv2(int u, int v)
      Specified by:
      setUv2 in interface com.mojang.blaze3d.vertex.VertexConsumer
    • setLineWidth

      public com.mojang.blaze3d.vertex.VertexConsumer setLineWidth(float lineWidth)
      Specified by:
      setLineWidth in interface com.mojang.blaze3d.vertex.VertexConsumer
    • bake

      public List<net.minecraft.client.renderer.block.model.BakedQuad> bake()